Bus Simulator 27 Keyvisual Mobile Version Bus Simulator 27 Keyvisual

UPDATES & HOTFIXES

BUS SIMULATOR 27

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PC PS5 Xbox
PC Update #11 - Version 1.18 October 09, 2026
New: Additional Languages
  • Support for Italian language ingame texts added.
  • Support for Brazilian Portuguese language ingame texts added.
  • (Note: More languages to come.)
Critical Fixes
  • Fixed a game crash caused by passengers re-entering the bus after being thrown out.
  • Fixed the game freezing on a PS5 host after a few minutes of multiplayer gameplay.
  • Fixed issues caused by Daylight Saving Time that made AI bus drivers wait at bus stops so their schedule would match the current time.
Quality of Life Improvements
  • Added a connection quality warning that notifies a client when their connection is affecting gameplay.
Multiplayer
  • Fixed the client being unable to begin a trip from the bus depot.
  • Fixed clients being kicked out of multiplayer sessions on join, and a black screen with no functionality when teleporting to a bus.
  • Fixed the GPS not plotting a route for the client when starting an Extra Trip from a bus depot.
Traffic AI
  • Further fixes for junctions in Fishermen's Wharf, New Harbour, Iron District, Peace District and Worker's Town.
  • Level design fixes: unserviceable Crude Oil Tanks stops, stop highlights at Refining Hub A and Lighthouse Road A, and traffic AI in Lake Valley.
Gameplay / UI
  • Added contextual Bus Control Hints for ending a service at the bus depot.
  • Fixed the player getting stuck in the seat in the Alexander Dennis Enviro500, and NPC and player heads clipping through the roof in various models.
  • Character Creation: removed white row outlines, keeping only category separators.
  • Fixed the line name overlapping the line rating in the Employees tab.
  • Fixed the controller vibrating when driving over a crossing.
  • Fixed passengers crouching while sitting.
  • Fixed the names of new customization presets not being changeable.
  • Removed conflicting keybinds from the bus showcase, which stopped the shortcut menu opening with a gamepad on Alternative bindings.
  • Fixed vibration/force feedback missing from the Shortcut menu when cycling fast through the ignition options.
  • Changing the main event frequency option in World & Company Settings now changes all related options as well.
  • Fixed two NPCs being able to sit on the same seat.
  • GPS fixes: it no longer tells the player to turn around instead of offering alternative routes, now directs the player forward to a stop behind them, and no longer redirects them in the opposite direction.
  • Fixed a redundant missing-DLC message after loading a save from version 1.17 or older.
Vehicle / Art
  • Fixed the fleet number decal being misplaced and detached from the body on the Ebusco Articulated and Setra S518.
  • Fixed one of the headlights on the Scania Citywide LF 12M not working properly.
  • Fixed the rearmost passenger lights not being visible in several models.
  • AC and heating now turn off when the bus is powered off.
  • Fixed warning lights staying on.
  • Fixes to minor visual and collision issues in the game world.
  • Fixed the ticket computer collider on the Alexander Dennis Enviro 500, which required clicking a specific spot to buy an A+RUL ticket.
  • Fixed the daytime running light looking incorrect on the Solaris Urbino.
  • Fixed NPC drivers with floating hair, caused by scale being wrongly forwarded from the bus to the driver's skeletal mesh bones.
  • Fixed an FPS dip at the Terrace Drive A station in High Town by bringing resolution quality (used when dynamic resolution is off) to sane levels.
Audio
  • Ensured that stop request sounds play correctly in all buses.
  • General improvements to bus sounds and the sound system overall
PC Update #10 - Version 1.17 October 1, 2026
Critical Fixes
  • Fixed a crash when colliding with a pedestrian.
Quality of Life Improvements
  • Passengers can now request a stop. You'll hear a signal when someone wants to get off at the next stop.
  • You can now start an Extra Trip from the nearest bus depot.
Multiplayer
  • Numerous multiplayer fixes, including rubberbanding while driving, pedestrian and UI desyncs, and AI driver behaviour.
Traffic AI
  • Improvements to workflow on junctions in Station District, Villa Urbana, Grand Promenade, High Coast and Iron District.
  • Fixed buses being unable to turn left when leaving the Lower Bus Terminal in Station District from platforms A–D.
  • Various level design fixes to junctions, and duplicated road signs that collided and fell over without player contact.
Gameplay / UI
  • Fixed NPCs being stuck in various places in the Blue Bird Sigma, Citaro G and other bus models.
  • Fixed the player sliding out of the bus after checking tickets in the MAN Lion's City 18.
  • Fixed the player getting stuck behind opened bus doors.
  • Fixed the player being incorrectly teleported after finishing the Humble Beginnings quest, caused by a teleport lock on mission change.
  • The player is now informed that the character name can't be edited after creation.
  • Fixed the game freezing when first opening the character customisation colour menu.
  • Shortcut Menu icons are now highlighted based on Bus Control Hints.
  • The player report button in the Bus Lines widget is now hidden in single-player, where there are no other players to report.
  • Fixed bus line ratings showing N/A for older lines when new lines are created.
  • Fixed the HUD stop countdown not switching from arrival to departure after opening the doors when servicing a line.
  • Fixed the time to next stop always showing 0 on the trip summary screen.
  • Added a missing story dialogue for the VIP Transport mission.
  • Fixed goals in the "All Good Things" mission desynchronizing if the player didn't log in to the bus computer.
  • Fixed the "All Good Things" cinematic potentially blocking the player character.
Vehicle / Art
  • Fixed the dashboard screen flickering before startup on the Safra model.
  • Level art bugfixes: the bus getting stuck on a tilted road, passengers floating at a bus stop spawn point, and fences missing collision in the Coast area, plus missing spline colliders and some polish in the industrial area.
  • More level art bugfixes: an invisible bus collision near Coral Estate B, excessive cliff colliders blocking the path in High Town, floating NPCs in the Coast bus stop area, and overly long fence splines in the rural area.
  • Door collider rotation pass.
Localization
  • Fixed a German preset name being over 15 characters long.
  • More fixes to Polish translations of story tasks.
  • Added missing strings for bus depot and bus stop passenger demand.
Audio
  • Implemented the bus retarder sounds.
  • Sound occlusion changes and updates.
Platform
  • Fixed the Epic Games Store DLC ownership check, which kept Deluxe content from unlocking on Epic.
PC Hotfix #9 - Version 1.16 September 24, 2026
Critical Fixes
  • Fixed most occurring crashes related to NPCs.
Multiplayer
  • Fixed issues with the client not being updated in real time on the employee panel and bus routes.
  • Now the "Back To Square One" quest does not disappear for the client.
  • Fixed a character model disappearing after being hit by a bus.
Traffic AI
  • Fixed lines on an intersection not being respected by traffic.
  • Next batch of improvements to traffic overall — you should now see fewer deadlocks, rear-end collisions and flying cars.
  • Old Town district road junctions should be smoother now.
Gameplay / UI
  • Fixed issues with predefined lines, buses, and employees when restarting or cancelling the Full Circle mission.
  • Fixed the player being unable to move after using "leave trip" in the Mercedes-Benz Intouro.
  • Fixed inconsistent spacing in button prompts and added missing safe zones to the bus customisation and player customisation screens.
  • Styling and handheld-specific fixes in the HUD Bus Computer.
  • Fixed the LED panel not updating properly when changing display text in bus line settings.
  • Fixed the player being able to get past the out-of-bounds barriers via the "reset player's position" option.
  • Fixed bus stop line buttons not getting their hover effects re-enabled after renavigating.
  • Removed an unnecessary free Solaris Urbino 12 electric bus given to players during the Tourist storyline.
  • Fixed the camera view not changing when switching from the "Interiors" tab to "Patterns" or "Wrap" in Bus Customization.
  • Fixed customization presets not being applied in the Bus Details screen until the player enters the customization menu.
  • Fixed edge cases in the "It Takes A Village" and "Night Bus Routes" quests.
  • Fixed the bus creeping after leaving a trip despite the parking brake being on.
  • Fixed the character thumbnail in Character Creation sometimes appearing black.
  • Fixed a frame limit change in the options not being reflected visually after saving.
  • Fixed the intercity line's return-route Extra Trip starting far behind the schedule.
  • To keep gameplay smooth, we introduced a system for despawning stuck passengers.
  • Enabled scrolling on multiplayer filter labels when text exceeds the width of the container.
  • Now save files can be added to the in-game report tool.
Vehicle / Art
  • Fixed several Art bugs: floating litter at the bus terminal, invisible colliders in various locations, and floating environment assets in various locations.
  • Fixed battery charge on electric buses resetting when the player starts driving.
Localization
  • Fixed one missing page in the German-language tutorial.
  • Minor fixes to German and Polish localization.
  • Fixed Polish diacritics not displaying correctly for NPC driver names.
Audio
  • Now the proper ambient sound should be played after loading a save in rural areas.
  • Matched EV ignition delay to startup sound length across electric buses.
PC Hotfix #8 - Version 1.15.1 September 22, 2026
Bug Fixes
  • Fixed issues with passenger stuck or blocking walkways and doors.
  • Bus computer in IVECO BUS Urbanway 18 is now correctly placed.
PC Hotfix #7 - Version 1.15 September 17, 2026
Stability & Critical Fixes
  • Fixed a crash related to crowd characters that could also cause floating hair.
  • Fixed certain savegames taking extremely long to load.
  • Fixed AI buses getting stuck between trips when specific bus stops were included.
  • AI Traffic general Improvements.
Traffic & Gameplay
  • Fixed further cases of incorrect turn-indicator penalties.
  • Fixed false turn-indicator penalties when approaching bus stops.
  • Fixed problematic junctions in Station District, Iron District, Villa Urbana and High Coast.
  • Improved AI collision prediction and handling at problematic junctions.
  • Reduced cases of AI vehicles colliding with each other or the player bus.
  • Fixed passenger demand sometimes resulting in empty bus stops and buses.
  • Fixed extra-trip buses not disappearing after returning to the depot.
Controls & UI
  • Fixed steering wheels losing input while driving.
  • Fixed throttle cutting out or keyboard input taking over when using a steering wheel.
  • Fixed Force Feedback restarting after unpausing.
  • Fixed steering wheel interaction tooltips disappearing.
  • Improved controller map zooming.
  • Fixed the out-of-fuel message not being controllable with a gamepad.
  • Improved Xbox UI safe-zone handling.
  • Improved Bus Details and Management screens.
Multiplayer
  • Fixed speed limits not updating correctly for clients.
  • Fixed clients being unable to control heating or AC.
Vehicles & Visuals
  • Fixed several vehicle model issues across multiple buses.
  • Fixed dashboard lighting and texture issues.
  • Fixed passengers clipping through the bus roof.
  • Additional visual fixes and improvements.
Audio
  • Updated the Solaris rattling sound (Licensor Request).
  • Fixed bus stop announcements being audible from outside the bus in single player.
PC Hotfix #6 - Version 1.14 September 11, 2026
Stability & Critical Fixes
  • Fixed a PC crash related to an access violation.
  • Fixed a gameplay crash related to high NPC counts.
  • Added further safeguards against save-related crashes.
  • Additional stability improvements.
Traffic & Gameplay
  • Improved AI cars and buses colliding with the player’s bus.
  • Fixed penalties not being applied correctly after completing a bus route.
  • Fixed AI buses assigned to lines never leaving the depot.
  • Fixed buses visibly shaking while stationary / pulled over.
  • All buses can now handle T1 / narrow turns.
  • Fixed passengers walking past the driver before returning to buy a ticket.
Multiplayer
  • Fixed grey loading screen after being kicked from a session.
  • Fixed passengers remaining visibly seated for clients after leaving a bus.
  • Fixed passengers already inside a bus appearing as pedestrians when joining a session.
  • Additional multiplayer interaction fixes.
UI & Progression
  • Improved loading-screen readability.
  • Fixed “Edit this line” remaining available when it should be disabled.
  • Fixed Rewards widget not appearing in Management Screens.
  • Fixed a mission remaining unfinished despite showing 3.0 / 3.0 progress.
  • Fixed camera remaining lowered after skipping time inside an AI-controlled bus.
  • Further improvements around Advertisement deal information.
  • Added missing localization / translations.
Vehicles
  • Further work on buses struggling to drive up inclines.
  • Fixed non-functional handbrake button on the Ebusco 2.2 18m.
  • Fixed missing needle animations on the Hess Light Tram 10.
  • Reduced the delay between ignition and the bus being able to move.
  • Fixed blurry / corrupted bus dashboards introduced with 1.12.
PC Hotfix #5 - Version 1.13 September 9, 2026
Stability & Critical Fixes
  • Fixed losing controls and a potential crash when changing World Time while sitting in an AI-controlled bus.
  • Further stability improvements and minor fixes.
Traffic & Penalties
  • Fixed incorrect turn-signal penalties when turn signal penalties were disabled.
  • Fixed missing penalties when turning without using an indicator.
  • Fixed incorrect lane-change penalties even after properly using the indicator.
  • Temporarily reduced traffic density on High and Epic settings to improve overall traffic behavior and stability.
Multiplayer
  • Added a grace period for collision penalties and repair costs to prevent disproportionate penalties.
  • Fixed players sometimes spawning inside the floor after joining a session.
Gameplay & UI
  • Added the new Quick Look camera functionality.
  • Fixed company report ridership values incorrectly showing 0 after loading a save.
  • Fixed controller navigation in the main menu after highlighting the DLC Shop or News Portal.
Vehicles & Visuals
  • Fixed several materials on the Mercedes-Benz Intouro.
  • Fixed three Mercedes-Benz bus models incorrectly using single rear wheels instead of double wheels.
  • Added further visual and post-processing improvements.
PC Hotfix #4 - Version 1.12 September 8, 2026
Stability & Critical Fixes
  • Fixed buses not spawning correctly when starting a Test Drive.
  • Further crash and stability fixes.
Traffic & Gameplay
  • Adjusted the Crisis 1 bus-line income goal to 30,000.
  • Improved junction setups to address further traffic issues.
  • Fixed incorrect red-light penalties when entering a junction on green.
  • Reduced traffic collision penalties.
  • Improved traffic flow around the stadium.
  • Fixed curb detection at rail crossings.
  • Further traffic stability improvements.
Vehicles & Passengers
  • Fixed acceleration issues affecting several buses.
  • Fixed passenger seating and NPCs getting stuck around seats/front doors.
  • Fixed passenger events not being resolvable through the passenger mirror.
  • Various bus model and visual fixes.
UI & Progression
  • Fixed focus/navigation after creating a new bus line.
  • Added additional Deluxe Pack customization options.
PC Hotfix #3 - Version 1.10 (Pre-Access) September 7, 2026
Stability & Critical Fixes
  • Fixed crash / loss of controls when changing World Time while sitting in an AI-controlled bus (in most cases).
  • Fixed crash when acquiring a large number of buses.
  • Fixed infinite loading screen when starting line service.
  • Fixed getting stuck after logging out from line service in the depot.
  • Further stability and crash fixes.
Traffic & Gameplay
  • Continued improvements to right-of-way behavior at junctions:
    • Priority roads
    • Roundabouts
    • Left turns
  • Fixed missing rear lights on AI buses in the evening.
  • Turn signal penalties remain disabled by default for now.
  • Various additional smaller gameplay and traffic fixes.
Vehicle Improvements
  • Fixed front-row seating issue in the Mercedes-Benz Citaro.
  • Fixed flipped right-side mirrors on affected buses.
  • Improved amber light setup.
  • Fixed / improved wraps on front windows.
  • Further bus wheel visual fixes.
  • Additional smaller vehicle fixes.
UI & UX
  • Improved Line Details screen.
  • Drive button is now first and pre-selected.
  • Fixed arrow-key navigation after mouse input in shortcut UI.
  • Fixed A/D navigation after visiting Software Settings.
  • Further menu/navigation fixes.
Visuals & Characters
  • Fixed NPC heads and bodies disappearing at camera edges.
  • Fixed NPC fade-out issue when approaching characters.
  • Further visual fixes and improvements.
Startup & Audio
  • Added shader compilation indicator on startup.
  • Fixed engine sounds playing during startup.
Performance & General
  • Further performance improvements.
  • Additional stability improvements.
  • Numerous other minor fixes.
PC Hotfix #2 - Version 1.09 (Pre-Access) September 5, 2026
Save System
  • Further improved and hardened the save system.
  • Added additional recovery measures for affected savegames.
  • Previously broken savegames can now be restored in additional cases, if these have been created on 1.08 or newer.
  • Added further safeguards to reduce the risk of savegame corruption.
Stability & Performance
  • Fixed several additional crashes.
  • Added further stability improvements across the game.
  • Added additional performance improvements and optimizations.
  • Fixed numerous other minor issues reported since the start of Pre-Access.
PC Hotfix #1 - Version 1.08 (Pre-Access) September 4, 2026
Stability & Performance
  • Fix for save game curruptions.
  • Added several smaller performance improvements and optimizations.
  • Fixed numerous additional minor issues across the game.
Gameplay & Traffic
  • Fixed NPC vehicles driving significantly below the speed limit on highways in Serene Mountains.
  • Added the temporary option to disable turn signal and curb-hit penalties.
  • Fixed numerous other smaller gameplay issues.
Vehicle Improvements
  • Windshield wipers have now been added or updated across almost the entire bus fleet, including:
    • Blue Bird, Ebusco, MAN, Mercedes-Benz, Safra, Scania, Setra, Solaris, Volvo and Vicinity Motor Corp.
  • Several bus models also received corresponding visual adjustments to properly support the updated wipers.
    • Fixed incorrect light configuration on Blue Bird buses.
    • Various smaller vehicle-related fixes and visual improvements.
UI & UX
  • Fixed the Crossplay icon appearing blurry on handheld devices.
  • Improved gamepad navigation in confirmation dialogs to help prevent accidental selections.
  • Improved several pause menu and front-end panels so text is displayed and aligned correctly.
  • Fixed incorrect names appearing in some review screens.
  • Fixed an incorrect German translation for “Drive.”
Multiplayer
  • Fixed the missing “Exit Test Drive” option in the multiplayer pause menu.
  • Fixed cases where the interaction menu did not properly update after another player performed an action.
  • Fixed copy & paste not working during character and company creation.
  • Fixed several menu navigation issues that could occur when returning from certain screens.
  • Added a notification when trying to purchase a perk without having the required rank.
PS5 Update #11 - Version 1.18 October 09, 2026
New: Additional Languages
  • Support for Italian language ingame texts added.
  • Support for Brazilian Portuguese language ingame texts added.
  • (Note: More languages to come.)
Critical Fixes
  • Fixed a game crash caused by passengers re-entering the bus after being thrown out.
  • Fixed the game freezing on a PS5 host after a few minutes of multiplayer gameplay.
  • Fixed issues caused by Daylight Saving Time that made AI bus drivers wait at bus stops so their schedule would match the current time.
Quality of Life Improvements
  • Added a connection quality warning that notifies a client when their connection is affecting gameplay.
Multiplayer
  • Fixed the client being unable to begin a trip from the bus depot.
  • Fixed clients being kicked out of multiplayer sessions on join, and a black screen with no functionality when teleporting to a bus.
  • Fixed the GPS not plotting a route for the client when starting an Extra Trip from a bus depot.
Traffic AI
  • Further fixes for junctions in Fishermen's Wharf, New Harbour, Iron District, Peace District and Worker's Town.
  • Level design fixes: unserviceable Crude Oil Tanks stops, stop highlights at Refining Hub A and Lighthouse Road A, and traffic AI in Lake Valley.
Gameplay / UI
  • Added contextual Bus Control Hints for ending a service at the bus depot.
  • Fixed the player getting stuck in the seat in the Alexander Dennis Enviro500, and NPC and player heads clipping through the roof in various models.
  • Character Creation: removed white row outlines, keeping only category separators.
  • Fixed the line name overlapping the line rating in the Employees tab.
  • Fixed the controller vibrating when driving over a crossing.
  • Fixed passengers crouching while sitting.
  • Fixed the names of new customization presets not being changeable.
  • Removed conflicting keybinds from the bus showcase, which stopped the shortcut menu opening with a gamepad on Alternative bindings.
  • Fixed vibration/force feedback missing from the Shortcut menu when cycling fast through the ignition options.
  • Changing the main event frequency option in World & Company Settings now changes all related options as well.
  • Fixed two NPCs being able to sit on the same seat.
  • GPS fixes: it no longer tells the player to turn around instead of offering alternative routes, now directs the player forward to a stop behind them, and no longer redirects them in the opposite direction.
  • Fixed a redundant missing-DLC message after loading a save from version 1.17 or older.
Vehicle / Art
  • Fixed the fleet number decal being misplaced and detached from the body on the Ebusco Articulated and Setra S518.
  • Fixed one of the headlights on the Scania Citywide LF 12M not working properly.
  • Fixed the rearmost passenger lights not being visible in several models.
  • AC and heating now turn off when the bus is powered off.
  • Fixed warning lights staying on.
  • Fixes to minor visual and collision issues in the game world.
  • Fixed the ticket computer collider on the Alexander Dennis Enviro 500, which required clicking a specific spot to buy an A+RUL ticket.
  • Fixed the daytime running light looking incorrect on the Solaris Urbino.
  • Fixed NPC drivers with floating hair, caused by scale being wrongly forwarded from the bus to the driver's skeletal mesh bones.
  • Fixed an FPS dip at the Terrace Drive A station in High Town by bringing resolution quality (used when dynamic resolution is off) to sane levels.
Audio
  • Ensured that stop request sounds play correctly in all buses.
  • General improvements to bus sounds and the sound system overall
PS5 Update #10 - Version 1.17 October 1, 2026
Critical Fixes
  • Fixed a crash when colliding with a pedestrian.
Quality of Life Improvements
  • Passengers can now request a stop. You'll hear a signal when someone wants to get off at the next stop.
  • You can now start an Extra Trip from the nearest bus depot.
Multiplayer
  • Numerous multiplayer fixes, including rubberbanding while driving, pedestrian and UI desyncs, and AI driver behaviour.
Traffic AI
  • Improvements to workflow on junctions in Station District, Villa Urbana, Grand Promenade, High Coast and Iron District.
  • Fixed buses being unable to turn left when leaving the Lower Bus Terminal in Station District from platforms A–D.
  • Various level design fixes to junctions, and duplicated road signs that collided and fell over without player contact.
Gameplay / UI
  • Fixed NPCs being stuck in various places in the Blue Bird Sigma, Citaro G and other bus models.
  • Fixed the player sliding out of the bus after checking tickets in the MAN Lion's City 18.
  • Fixed the player getting stuck behind opened bus doors.
  • Fixed the player being incorrectly teleported after finishing the Humble Beginnings quest, caused by a teleport lock on mission change.
  • The player is now informed that the character name can't be edited after creation.
  • Fixed the game freezing when first opening the character customisation colour menu.
  • Shortcut Menu icons are now highlighted based on Bus Control Hints.
  • The player report button in the Bus Lines widget is now hidden in single-player, where there are no other players to report.
  • Fixed bus line ratings showing N/A for older lines when new lines are created.
  • Fixed the HUD stop countdown not switching from arrival to departure after opening the doors when servicing a line.
  • Fixed the time to next stop always showing 0 on the trip summary screen.
  • Added a missing story dialogue for the VIP Transport mission.
  • Fixed goals in the "All Good Things" mission desynchronizing if the player didn't log in to the bus computer.
  • Fixed the "All Good Things" cinematic potentially blocking the player character.
Vehicle / Art
  • Fixed the dashboard screen flickering before startup on the Safra model.
  • Level art bugfixes: the bus getting stuck on a tilted road, passengers floating at a bus stop spawn point, and fences missing collision in the Coast area, plus missing spline colliders and some polish in the industrial area.
  • More level art bugfixes: an invisible bus collision near Coral Estate B, excessive cliff colliders blocking the path in High Town, floating NPCs in the Coast bus stop area, and overly long fence splines in the rural area.
  • Door collider rotation pass.
Localization
  • Fixed a German preset name being over 15 characters long.
  • More fixes to Polish translations of story tasks.
  • Added missing strings for bus depot and bus stop passenger demand.
Audio
  • Implemented the bus retarder sounds.
  • Sound occlusion changes and updates.
PS5 Hotfix #9 - Version 1.16 September 24, 2026
Critical Fixes
  • Fixed most occurring crashes related to NPCs.
Multiplayer
  • Fixed issues with the client not being updated in real time on the employee panel and bus routes.
  • Now the "Back To Square One" quest does not disappear for the client.
  • Fixed a character model disappearing after being hit by a bus.
Traffic AI
  • Fixed lines on an intersection not being respected by traffic.
  • Next batch of improvements to traffic overall — you should now see fewer deadlocks, rear-end collisions and flying cars.
  • Old Town district road junctions should be smoother now.
Gameplay / UI
  • Fixed issues with predefined lines, buses, and employees when restarting or cancelling the Full Circle mission.
  • Fixed the player being unable to move after using "leave trip" in the Mercedes-Benz Intouro.
  • Fixed inconsistent spacing in button prompts and added missing safe zones to the bus customisation and player customisation screens.
  • Styling and handheld-specific fixes in the HUD Bus Computer.
  • Fixed the LED panel not updating properly when changing display text in bus line settings.
  • Fixed the player being able to get past the out-of-bounds barriers via the "reset player's position" option.
  • Fixed bus stop line buttons not getting their hover effects re-enabled after renavigating.
  • Removed an unnecessary free Solaris Urbino 12 electric bus given to players during the Tourist storyline.
  • Fixed the camera view not changing when switching from the "Interiors" tab to "Patterns" or "Wrap" in Bus Customization.
  • Fixed customization presets not being applied in the Bus Details screen until the player enters the customization menu.
  • Fixed edge cases in the "It Takes A Village" and "Night Bus Routes" quests.
  • Fixed the bus creeping after leaving a trip despite the parking brake being on.
  • Fixed the character thumbnail in Character Creation sometimes appearing black.
  • Fixed a frame limit change in the options not being reflected visually after saving.
  • Fixed the intercity line's return-route Extra Trip starting far behind the schedule.
  • To keep gameplay smooth, we introduced a system for despawning stuck passengers.
  • Enabled scrolling on multiplayer filter labels when text exceeds the width of the container.
  • Now save files can be added to the in-game report tool.
Vehicle / Art
  • Fixed several Art bugs: floating litter at the bus terminal, invisible colliders in various locations, and floating environment assets in various locations.
  • Fixed battery charge on electric buses resetting when the player starts driving.
Localization
  • Fixed one missing page in the German-language tutorial.
  • Minor fixes to German and Polish localization.
  • Fixed Polish diacritics not displaying correctly for NPC driver names.
Audio
  • Now the proper ambient sound should be played after loading a save in rural areas.
  • Matched EV ignition delay to startup sound length across electric buses.
PS5 Hotfix #8 - Version 1.15.1 September 22, 2026
Bug Fixes
  • Fixed issues with passenger stuck or blocking walkways and doors.
  • Bus computer in IVECO BUS Urbanway 18 is now correctly placed.
PS5 Hotfix #7 - Version 1.15 September 17, 2026
Stability & Critical Fixes
  • Fixed a crash related to crowd characters that could also cause floating hair.
  • Fixed certain savegames taking extremely long to load.
  • Fixed AI buses getting stuck between trips when specific bus stops were included.
  • AI Traffic general Improvements.
Traffic & Gameplay
  • Fixed further cases of incorrect turn-indicator penalties.
  • Fixed false turn-indicator penalties when approaching bus stops.
  • Fixed problematic junctions in Station District, Iron District, Villa Urbana and High Coast.
  • Improved AI collision prediction and handling at problematic junctions.
  • Reduced cases of AI vehicles colliding with each other or the player bus.
  • Fixed passenger demand sometimes resulting in empty bus stops and buses.
  • Fixed extra-trip buses not disappearing after returning to the depot.
Controls & UI
  • Fixed steering wheels losing input while driving.
  • Fixed throttle cutting out or keyboard input taking over when using a steering wheel.
  • Fixed Force Feedback restarting after unpausing.
  • Fixed steering wheel interaction tooltips disappearing.
  • Improved controller map zooming.
  • Fixed the out-of-fuel message not being controllable with a gamepad.
  • Improved Xbox UI safe-zone handling.
  • Improved Bus Details and Management screens.
Multiplayer
  • Fixed speed limits not updating correctly for clients.
  • Fixed clients being unable to control heating or AC.
Vehicles & Visuals
  • Fixed several vehicle model issues across multiple buses.
  • Fixed dashboard lighting and texture issues.
  • Fixed passengers clipping through the bus roof.
  • Additional visual fixes and improvements.
Audio
  • Updated the Solaris rattling sound (Licensor Request).
  • Fixed bus stop announcements being audible from outside the bus in single player.
PS5 Hotfix #6 - Version 1.14 September 11, 2026
Stability & Critical Fixes
  • Fixed a gameplay crash related to high NPC counts.
  • Added further safeguards against save-related crashes.
  • Additional stability improvements.
Traffic & Gameplay
  • Improved AI cars and buses colliding with the player’s bus.
  • Fixed penalties not being applied correctly after completing a bus route.
  • Fixed AI buses assigned to lines never leaving the depot.
  • Fixed buses visibly shaking while stationary / pulled over.
  • All buses can now handle T1 / narrow turns.
  • Fixed passengers walking past the driver before returning to buy a ticket.
Multiplayer
  • Fixed grey loading screen after being kicked from a session.
  • Fixed passengers remaining visibly seated for clients after leaving a bus.
  • Fixed passengers already inside a bus appearing as pedestrians when joining a session.
  • Additional multiplayer interaction fixes.
UI & Progression
  • Improved loading-screen readability.
  • Fixed “Edit this line” remaining available when it should be disabled.
  • Fixed Rewards widget not appearing in Management Screens.
  • Fixed a mission remaining unfinished despite showing 3.0 / 3.0 progress.
  • Fixed camera remaining lowered after skipping time inside an AI-controlled bus.
  • Further improvements around Advertisement deal information.
  • Added missing localization / translations.
Vehicles
  • Further work on buses struggling to drive up inclines.
  • Fixed non-functional handbrake button on the Ebusco 2.2 18m.
  • Fixed missing needle animations on the Hess Light Tram 10.
  • Reduced the delay between ignition and the bus being able to move.
  • Fixed blurry / corrupted bus dashboards introduced with 1.12.
PS5 Hotfix #5 - Version 1.13 September 9, 2026
Stability & Critical Fixes
  • Fixed losing controls and a potential crash when changing World Time while sitting in an AI-controlled bus.
  • Fixed a crash on PS5 when retrieving the bus line list.
  • Further stability improvements and minor fixes.
Traffic & Penalties
  • Fixed incorrect turn-signal penalties when turn signal penalties were disabled.
  • Fixed missing penalties when turning without using an indicator.
  • Fixed incorrect lane-change penalties even after properly using the indicator.
  • Temporarily reduced traffic density on High and Epic settings to improve overall traffic behavior and stability.
Multiplayer
  • Added a grace period for collision penalties and repair costs to prevent disproportionate penalties.
  • Fixed players sometimes spawning inside the floor after joining a session.
Gameplay & UI
  • Added the new Quick Look camera functionality.
  • Fixed company report ridership values incorrectly showing 0 after loading a save.
  • Fixed controller navigation in the main menu after highlighting the DLC Shop or News Portal.
Vehicles & Visuals
  • Fixed several materials on the Mercedes-Benz Intouro.
  • Fixed three Mercedes-Benz bus models incorrectly using single rear wheels instead of double wheels.
  • Added further visual and post-processing improvements.
PS5 Hotfix #4 - Version 1.12 September 8, 2026
Stability & Critical Fixes
  • Fixed an issue with bloated savegames that could cause crashes when launching the game on PS5, including additional recovery measures for affected saves.
  • Fixed buses not spawning correctly when starting a Test Drive.
  • Further crash and stability fixes.
Traffic & Gameplay
  • Adjusted the Crisis 1 bus-line income goal to 30,000.
  • Improved junction setups to address further traffic issues.
  • Fixed incorrect red-light penalties when entering a junction on green.
  • Reduced traffic collision penalties.
  • Improved traffic flow around the stadium.
  • Fixed curb detection at rail crossings.
  • Further traffic stability improvements.
Vehicles & Passengers
  • Fixed acceleration issues affecting several buses.
  • Fixed passenger seating and NPCs getting stuck around seats/front doors.
  • Fixed passenger events not being resolvable through the passenger mirror.
  • Various bus model and visual fixes.
UI & Progression
  • Fixed focus/navigation after creating a new bus line.
  • Added additional Deluxe Pack customization options.
PS5 Hotfix #3 - Version 1.10 (Pre-Access) September 7, 2026
Stability & Critical Fixes
  • Fixed crash / loss of controls when changing World Time while sitting in an AI-controlled bus (in most cases).
  • Fixed crash when acquiring a large number of buses.
  • Fixed infinite loading screen when starting line service.
  • Fixed getting stuck after logging out from line service in the depot.
  • Further stability and crash fixes.
Traffic & Gameplay
  • Continued improvements to right-of-way behavior at junctions:
    • Priority roads
    • Roundabouts
    • Left turns
  • Fixed missing rear lights on AI buses in the evening.
  • Turn signal penalties remain disabled by default for now.
  • Various additional smaller gameplay and traffic fixes.
Vehicle Improvements
  • Fixed front-row seating issue in the Mercedes-Benz Citaro.
  • Fixed flipped right-side mirrors on affected buses.
  • Improved amber light setup.
  • Fixed / improved wraps on front windows.
  • Further bus wheel visual fixes.
  • Additional smaller vehicle fixes.
UI & UX
  • Improved Line Details screen.
  • Drive button is now first and pre-selected.
  • Fixed arrow-key navigation after mouse input in shortcut UI.
  • Fixed A/D navigation after visiting Software Settings.
  • Further menu/navigation fixes.
Visuals & Characters
  • Fixed NPC heads and bodies disappearing at camera edges.
  • Fixed NPC fade-out issue when approaching characters.
  • Further visual fixes and improvements.
Startup & Audio
  • Added shader compilation indicator on startup.
  • Fixed engine sounds playing during startup.
Performance & General
  • Further performance improvements.
  • Additional stability improvements.
  • Numerous other minor fixes.
PS5 Hotfix #2 - Version 1.09 (Pre-Access) September 5, 2026
Save System
  • Further improved and hardened the save system.
  • Added additional recovery measures for affected savegames.
  • Previously broken savegames can now be restored in additional cases, if these have been created on 1.08 or newer.
  • Added further safeguards to reduce the risk of savegame corruption.
Stability & Performance
  • Fixed several additional crashes.
  • Added further stability improvements across the game.
  • Added additional performance improvements and optimizations.
  • Fixed numerous other minor issues reported since the start of Pre-Access.
PS5 Hotfix #1 - Version 1.08 (Pre-Access) September 4, 2026
Stability & Performance
  • Fix for save game curruptions.
  • Fixed an important crash affecting PlayStation 5.
  • Added several smaller performance improvements and optimizations.
  • Fixed numerous additional minor issues across the game.
Gameplay & Traffic
  • Fixed NPC vehicles driving significantly below the speed limit on highways in Serene Mountains.
  • Added the temporary option to disable turn signal and curb-hit penalties.
  • Fixed numerous other smaller gameplay issues.
Vehicle Improvements
  • Windshield wipers have now been added or updated across almost the entire bus fleet, including:
    • Blue Bird, Ebusco, MAN, Mercedes-Benz, Safra, Scania, Setra, Solaris, Volvo and Vicinity Motor Corp.
  • Several bus models also received corresponding visual adjustments to properly support the updated wipers.
    • Fixed incorrect light configuration on Blue Bird buses.
    • Various smaller vehicle-related fixes and visual improvements.
UI & UX
  • Fixed the Crossplay icon appearing blurry on handheld devices.
  • Improved gamepad navigation in confirmation dialogs to help prevent accidental selections.
  • Improved several pause menu and front-end panels so text is displayed and aligned correctly.
  • Fixed incorrect names appearing in some review screens.
  • Fixed an incorrect German translation for “Drive.”
Multiplayer
  • Fixed the missing “Exit Test Drive” option in the multiplayer pause menu.
  • Fixed cases where the interaction menu did not properly update after another player performed an action.
  • Fixed copy & paste not working during character and company creation.
  • Fixed several menu navigation issues that could occur when returning from certain screens.
  • Added a notification when trying to purchase a perk without having the required rank.
XBOX Update #11 - Version 1.18 October 09, 2026
New: Additional Languages
  • Support for Italian language ingame texts added.
  • Support for Brazilian Portuguese language ingame texts added.
  • (Note: More languages to come.)
Critical Fixes
  • Fixed a game crash caused by passengers re-entering the bus after being thrown out.
  • Fixed the game freezing on a PS5 host after a few minutes of multiplayer gameplay.
  • Fixed issues caused by Daylight Saving Time that made AI bus drivers wait at bus stops so their schedule would match the current time.
Quality of Life Improvements
  • Added a connection quality warning that notifies a client when their connection is affecting gameplay.
Multiplayer
  • Fixed the client being unable to begin a trip from the bus depot.
  • Fixed clients being kicked out of multiplayer sessions on join, and a black screen with no functionality when teleporting to a bus.
  • Fixed the GPS not plotting a route for the client when starting an Extra Trip from a bus depot.
Traffic AI
  • Further fixes for junctions in Fishermen's Wharf, New Harbour, Iron District, Peace District and Worker's Town.
  • Level design fixes: unserviceable Crude Oil Tanks stops, stop highlights at Refining Hub A and Lighthouse Road A, and traffic AI in Lake Valley.
Gameplay / UI
  • Added contextual Bus Control Hints for ending a service at the bus depot.
  • Fixed the player getting stuck in the seat in the Alexander Dennis Enviro500, and NPC and player heads clipping through the roof in various models.
  • Character Creation: removed white row outlines, keeping only category separators.
  • Fixed the line name overlapping the line rating in the Employees tab.
  • Fixed the controller vibrating when driving over a crossing.
  • Fixed passengers crouching while sitting.
  • Fixed the names of new customization presets not being changeable.
  • Removed conflicting keybinds from the bus showcase, which stopped the shortcut menu opening with a gamepad on Alternative bindings.
  • Fixed vibration/force feedback missing from the Shortcut menu when cycling fast through the ignition options.
  • Changing the main event frequency option in World & Company Settings now changes all related options as well.
  • Fixed two NPCs being able to sit on the same seat.
  • GPS fixes: it no longer tells the player to turn around instead of offering alternative routes, now directs the player forward to a stop behind them, and no longer redirects them in the opposite direction.
  • Fixed a redundant missing-DLC message after loading a save from version 1.17 or older.
Vehicle / Art
  • Fixed the fleet number decal being misplaced and detached from the body on the Ebusco Articulated and Setra S518.
  • Fixed one of the headlights on the Scania Citywide LF 12M not working properly.
  • Fixed the rearmost passenger lights not being visible in several models.
  • AC and heating now turn off when the bus is powered off.
  • Fixed warning lights staying on.
  • Fixes to minor visual and collision issues in the game world.
  • Fixed the ticket computer collider on the Alexander Dennis Enviro 500, which required clicking a specific spot to buy an A+RUL ticket.
  • Fixed the daytime running light looking incorrect on the Solaris Urbino.
  • Fixed NPC drivers with floating hair, caused by scale being wrongly forwarded from the bus to the driver's skeletal mesh bones.
  • Fixed an FPS dip at the Terrace Drive A station in High Town by bringing resolution quality (used when dynamic resolution is off) to sane levels.
Audio
  • Ensured that stop request sounds play correctly in all buses.
  • General improvements to bus sounds and the sound system overall
XBOX Update #10 - Version 1.17 October 1, 2026
Critical Fixes
  • Fix for Xbox crash related to changes in player settings.
  • Fixed a crash when colliding with a pedestrian.
  • Fixed Xbox Series OOM crashes related to loading fonts.
Quality of Life Improvements
  • Passengers can now request a stop. You'll hear a signal when someone wants to get off at the next stop.
  • You can now start an Extra Trip from the nearest bus depot.
Multiplayer
  • Numerous multiplayer fixes, including rubberbanding while driving, pedestrian and UI desyncs, and AI driver behaviour.
Traffic AI
  • Improvements to workflow on junctions in Station District, Villa Urbana, Grand Promenade, High Coast and Iron District.
  • Fixed buses being unable to turn left when leaving the Lower Bus Terminal in Station District from platforms A–D.
  • Various level design fixes to junctions, and duplicated road signs that collided and fell over without player contact.
Gameplay / UI
  • Fixed NPCs being stuck in various places in the Blue Bird Sigma, Citaro G and other bus models.
  • Fixed the player sliding out of the bus after checking tickets in the MAN Lion's City 18.
  • Fixed the player getting stuck behind opened bus doors.
  • Fixed the player being incorrectly teleported after finishing the Humble Beginnings quest, caused by a teleport lock on mission change.
  • The player is now informed that the character name can't be edited after creation.
  • Fixed the game freezing when first opening the character customisation colour menu.
  • Shortcut Menu icons are now highlighted based on Bus Control Hints.
  • The player report button in the Bus Lines widget is now hidden in single-player, where there are no other players to report.
  • Fixed bus line ratings showing N/A for older lines when new lines are created.
  • Fixed the HUD stop countdown not switching from arrival to departure after opening the doors when servicing a line.
  • Fixed the time to next stop always showing 0 on the trip summary screen.
  • Added a missing story dialogue for the VIP Transport mission.
  • Fixed goals in the "All Good Things" mission desynchronizing if the player didn't log in to the bus computer.
  • Fixed the "All Good Things" cinematic potentially blocking the player character.
Vehicle / Art
  • Fixed the dashboard screen flickering before startup on the Safra model.
  • Level art bugfixes: the bus getting stuck on a tilted road, passengers floating at a bus stop spawn point, and fences missing collision in the Coast area, plus missing spline colliders and some polish in the industrial area.
  • More level art bugfixes: an invisible bus collision near Coral Estate B, excessive cliff colliders blocking the path in High Town, floating NPCs in the Coast bus stop area, and overly long fence splines in the rural area.
  • Door collider rotation pass.
Localization
  • Fixed a German preset name being over 15 characters long.
  • More fixes to Polish translations of story tasks.
  • Added missing strings for bus depot and bus stop passenger demand.
Audio
  • Implemented the bus retarder sounds.
  • Sound occlusion changes and updates.
XBOX Hotfix #9 - Version 1.16 September 24, 2026
Critical Fixes
  • Fixed most occurring crashes related to NPCs.
Multiplayer
  • Fixed issues with the client not being updated in real time on the employee panel and bus routes.
  • Now the "Back To Square One" quest does not disappear for the client.
  • Fixed a character model disappearing after being hit by a bus.
Traffic AI
  • Fixed lines on an intersection not being respected by traffic.
  • Next batch of improvements to traffic overall — you should now see fewer deadlocks, rear-end collisions and flying cars.
  • Old Town district road junctions should be smoother now.
Gameplay / UI
  • Fixed issues with predefined lines, buses, and employees when restarting or cancelling the Full Circle mission.
  • Fixed the player being unable to move after using "leave trip" in the Mercedes-Benz Intouro.
  • Fixed inconsistent spacing in button prompts and added missing safe zones to the bus customisation and player customisation screens.
  • Styling and handheld-specific fixes in the HUD Bus Computer.
  • Fixed the LED panel not updating properly when changing display text in bus line settings.
  • Fixed the player being able to get past the out-of-bounds barriers via the "reset player's position" option.
  • Fixed bus stop line buttons not getting their hover effects re-enabled after renavigating.
  • Removed an unnecessary free Solaris Urbino 12 electric bus given to players during the Tourist storyline.
  • Fixed the camera view not changing when switching from the "Interiors" tab to "Patterns" or "Wrap" in Bus Customization.
  • Fixed customization presets not being applied in the Bus Details screen until the player enters the customization menu.
  • Fixed edge cases in the "It Takes A Village" and "Night Bus Routes" quests.
  • Fixed the bus creeping after leaving a trip despite the parking brake being on.
  • Fixed the character thumbnail in Character Creation sometimes appearing black.
  • Fixed a frame limit change in the options not being reflected visually after saving.
  • Fixed the intercity line's return-route Extra Trip starting far behind the schedule.
  • To keep gameplay smooth, we introduced a system for despawning stuck passengers.
  • Enabled scrolling on multiplayer filter labels when text exceeds the width of the container.
  • Now save files can be added to the in-game report tool.
Vehicle / Art
  • Fixed several Art bugs: floating litter at the bus terminal, invisible colliders in various locations, and floating environment assets in various locations.
  • Fixed battery charge on electric buses resetting when the player starts driving.
Localization
  • Fixed one missing page in the German-language tutorial.
  • Minor fixes to German and Polish localization.
  • Fixed Polish diacritics not displaying correctly for NPC driver names.
Audio
  • Now the proper ambient sound should be played after loading a save in rural areas.
  • Matched EV ignition delay to startup sound length across electric buses.
XBOX Hotfix #8 - Version 1.15.1 September 22, 2026
Bug Fixes
  • Fixed issues with passenger stuck or blocking walkways and doors.
  • Bus computer in IVECO BUS Urbanway 18 is now correctly placed.
XBOX Hotfix #7 - Version 1.15 September 17, 2026
Stability & Critical Fixes
  • Fixed a crash related to crowd characters that could also cause floating hair.
  • Fixed certain savegames taking extremely long to load.
  • Fixed AI buses getting stuck between trips when specific bus stops were included.
  • AI Traffic general Improvements.
Traffic & Gameplay
  • Fixed further cases of incorrect turn-indicator penalties.
  • Fixed false turn-indicator penalties when approaching bus stops.
  • Fixed problematic junctions in Station District, Iron District, Villa Urbana and High Coast.
  • Improved AI collision prediction and handling at problematic junctions.
  • Reduced cases of AI vehicles colliding with each other or the player bus.
  • Fixed passenger demand sometimes resulting in empty bus stops and buses.
  • Fixed extra-trip buses not disappearing after returning to the depot.
Controls & UI
  • Fixed steering wheels losing input while driving.
  • Fixed throttle cutting out or keyboard input taking over when using a steering wheel.
  • Fixed Force Feedback restarting after unpausing.
  • Fixed steering wheel interaction tooltips disappearing.
  • Improved controller map zooming.
  • Fixed the out-of-fuel message not being controllable with a gamepad.
  • Improved Xbox UI safe-zone handling.
  • Improved Bus Details and Management screens.
Multiplayer
  • Fixed speed limits not updating correctly for clients.
  • Fixed clients being unable to control heating or AC.
Vehicles & Visuals
  • Fixed several vehicle model issues across multiple buses.
  • Fixed dashboard lighting and texture issues.
  • Fixed blurry or corrupted dashboard textures on Xbox.
  • Fixed passengers clipping through the bus roof.
  • Additional visual fixes and improvements.
Audio
  • Updated the Solaris rattling sound (Licensor Request).
  • Fixed bus stop announcements being audible from outside the bus in single player.
XBOX Hotfix #6 - Version 1.14 September 11, 2026
Stability & Critical Fixes
  • Fixed a gameplay crash related to high NPC counts.
  • Added further safeguards against save-related crashes.
  • Additional stability improvements.
Traffic & Gameplay
  • Improved AI cars and buses colliding with the player’s bus.
  • Fixed penalties not being applied correctly after completing a bus route.
  • Fixed AI buses assigned to lines never leaving the depot.
  • Fixed buses visibly shaking while stationary / pulled over.
  • All buses can now handle T1 / narrow turns.
  • Fixed passengers walking past the driver before returning to buy a ticket.
Multiplayer
  • Fixed grey loading screen after being kicked from a session.
  • Fixed passengers remaining visibly seated for clients after leaving a bus.
  • Fixed passengers already inside a bus appearing as pedestrians when joining a session.
  • Additional multiplayer interaction fixes.
UI & Progression
  • Improved loading-screen readability.
  • Fixed “Edit this line” remaining available when it should be disabled.
  • Fixed Rewards widget not appearing in Management Screens.
  • Fixed a mission remaining unfinished despite showing 3.0 / 3.0 progress.
  • Fixed camera remaining lowered after skipping time inside an AI-controlled bus.
  • Further improvements around Advertisement deal information.
  • Added missing localization / translations.
Vehicles
  • Further work on buses struggling to drive up inclines.
  • Fixed non-functional handbrake button on the Ebusco 2.2 18m.
  • Fixed missing needle animations on the Hess Light Tram 10.
  • Reduced the delay between ignition and the bus being able to move.
  • Fixed blurry / corrupted bus dashboards introduced with 1.12.
XBOX Hotfix #5 - Version 1.13 September 9, 2026
Stability & Critical Fixes
  • Fixed losing controls and a potential crash when changing World Time while sitting in an AI-controlled bus.
  • Further stability improvements and minor fixes.
Traffic & Penalties
  • Fixed incorrect turn-signal penalties when turn signal penalties were disabled.
  • Fixed missing penalties when turning without using an indicator.
  • Fixed incorrect lane-change penalties even after properly using the indicator.
  • Temporarily reduced traffic density on High and Epic settings to improve overall traffic behavior and stability.
Multiplayer
  • Added a grace period for collision penalties and repair costs to prevent disproportionate penalties.
  • Fixed players sometimes spawning inside the floor after joining a session.
Gameplay & UI
  • Added the new Quick Look camera functionality.
  • Fixed company report ridership values incorrectly showing 0 after loading a save.
  • Fixed controller navigation in the main menu after highlighting the DLC Shop or News Portal.
Vehicles & Visuals
  • Fixed several materials on the Mercedes-Benz Intouro.
  • Fixed three Mercedes-Benz bus models incorrectly using single rear wheels instead of double wheels.
  • Added further visual and post-processing improvements.
XBOX Hotfix #4 - Version 1.12 September 8, 2026
Stability & Critical Fixes
  • Fixed buses not spawning correctly when starting a Test Drive.
  • Further crash and stability fixes.
Traffic & Gameplay
  • Adjusted the Crisis 1 bus-line income goal to 30,000.
  • Improved junction setups to address further traffic issues.
  • Fixed incorrect red-light penalties when entering a junction on green.
  • Reduced traffic collision penalties.
  • Improved traffic flow around the stadium.
  • Fixed curb detection at rail crossings.
  • Further traffic stability improvements.
Vehicles & Passengers
  • Fixed acceleration issues affecting several buses.
  • Fixed passenger seating and NPCs getting stuck around seats/front doors.
  • Fixed passenger events not being resolvable through the passenger mirror.
  • Various bus model and visual fixes.
UI & Progression
  • Fixed focus/navigation after creating a new bus line.
  • Added additional Deluxe Pack customization options.
XBOX Hotfix #3 - Version 1.10 (Pre-Access) September 7, 2026
Stability & Critical Fixes
  • Fixed crash / loss of controls when changing World Time while sitting in an AI-controlled bus (in most cases).
  • Fixed crash when acquiring a large number of buses.
  • Fixed infinite loading screen when starting line service.
  • Fixed getting stuck after logging out from line service in the depot.
  • Further stability and crash fixes.
Traffic & Gameplay
  • Continued improvements to right-of-way behavior at junctions:
    • Priority roads
    • Roundabouts
    • Left turns
  • Fixed missing rear lights on AI buses in the evening.
  • Turn signal penalties remain disabled by default for now.
  • Various additional smaller gameplay and traffic fixes.
Vehicle Improvements
  • Fixed front-row seating issue in the Mercedes-Benz Citaro.
  • Fixed flipped right-side mirrors on affected buses.
  • Improved amber light setup.
  • Fixed / improved wraps on front windows.
  • Further bus wheel visual fixes.
  • Additional smaller vehicle fixes.
UI & UX
  • Improved Line Details screen.
  • Drive button is now first and pre-selected.
  • Fixed arrow-key navigation after mouse input in shortcut UI.
  • Fixed A/D navigation after visiting Software Settings.
  • Further menu/navigation fixes.
Visuals & Characters
  • Fixed NPC heads and bodies disappearing at camera edges.
  • Fixed NPC fade-out issue when approaching characters.
  • Further visual fixes and improvements.
Startup & Audio
  • Added shader compilation indicator on startup.
  • Fixed engine sounds playing during startup.
Performance & General
  • Further performance improvements.
  • Additional stability improvements.
  • Numerous other minor fixes.
XBOX Hotfix #2 - Version 1.09 (Pre-Access) September 5, 2026
Save System
  • Further improved and hardened the save system.
  • Added additional recovery measures for affected savegames.
  • Previously broken savegames can now be restored in additional cases, if these have been created on 1.08 or newer.
  • Added further safeguards to reduce the risk of savegame corruption.
Stability & Performance
  • Fixed several additional crashes.
  • Added further stability improvements across the game.
  • Added additional performance improvements and optimizations.
  • Fixed numerous other minor issues reported since the start of Pre-Access.
XBOX Hotfix #1 - Version 1.08 (Pre-Access) September 4, 2026
Stability & Performance
  • Fix for save game curruptions.
  • Added several smaller performance improvements and optimizations.
  • Fixed numerous additional minor issues across the game.
Gameplay & Traffic
  • Fixed NPC vehicles driving significantly below the speed limit on highways in Serene Mountains.
  • Added the temporary option to disable turn signal and curb-hit penalties.
  • Fixed numerous other smaller gameplay issues.
Vehicle Improvements
  • Windshield wipers have now been added or updated across almost the entire bus fleet, including:
    • Blue Bird, Ebusco, MAN, Mercedes-Benz, Safra, Scania, Setra, Solaris, Volvo and Vicinity Motor Corp.
  • Several bus models also received corresponding visual adjustments to properly support the updated wipers.
    • Fixed incorrect light configuration on Blue Bird buses.
    • Various smaller vehicle-related fixes and visual improvements.
UI & UX
  • Fixed the Crossplay icon appearing blurry on handheld devices.
  • Improved gamepad navigation in confirmation dialogs to help prevent accidental selections.
  • Improved several pause menu and front-end panels so text is displayed and aligned correctly.
  • Fixed incorrect names appearing in some review screens.
  • Fixed an incorrect German translation for “Drive.”
Multiplayer
  • Fixed the missing “Exit Test Drive” option in the multiplayer pause menu.
  • Fixed cases where the interaction menu did not properly update after another player performed an action.
  • Fixed copy & paste not working during character and company creation.
  • Fixed several menu navigation issues that could occur when returning from certain screens.
  • Added a notification when trying to purchase a perk without having the required rank.